Their drop rate is so low that the chance you ever get your hands on one with the heavily restricted free Legendary Crest allowance is effectively non-existent. Without crests, you can’t obtain these gems. To get the best gems, which empower your gear with powerful stats and abilities, you need to do Challenge Rifts that cost several Legendary Crests to enter. When you play beyond the level cap, the microtransactions rear their ugly head – Diablo Immortal’s end-game centers around Legendary Crests. I found that to be more than enough game for the money. That’s a small price to pay for a breezy demon-slaying time. You can play through Diablo Immortal’s campaign and reach the level 60 cap without spending any money, or, for a small $4.99 outlay, get there a little quicker. The Battle Pass comes in handy at this point it gives you a bundle of resources and awards additional experience, taking the edge off leveling. You just have to do a little grinding in the form of bounties or Rifts, which help you with resources you’ll need later down the road anyway. These are annoying gates, but nothing out of the ordinary for an RPG. At around level 35, I started hitting objectives I could only complete once I was at a certain level. It was hours before I came up against any barriers to my play, but they did eventually come.
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